【GTX1080 GPUZ规格释出】NVIDIA GeForce GTX 1080 GPU-Z specifications leaked
来源:http://videocardz.com/59897/nvidia-geforce-gtx-1080-gpu-z-specifications-leaked
自主翻译,转载请注明出处
NVIDIA GTX 1080 GPU-Z specs【GTX 1080 GPU-Z规格】
You might be thinking why is this important if specifications were already released by NVIDIA. Well first thing we learn from this screenshot is Device ID. This ID (1B80) is the easiest way to check if GPU-Z screengrab is real, and since this is actually second time we see this ID, we are more than sure that this is real.
【如果规格已经被NV放出的话,你可能会想,这样做还重要吗?嗯,我们首先能从截图中看到的是设备ID。这个ID(1B80)是测试这张GPUZ截图是否真实的最简单方式,既然这已经是我们第二次见到这个ID,我们更加确信这是真的。】
The other thing that comes with this leak is confirmation of TMUs and ROPs. But don’t get too excited just yet. GPU-Z does not magically count those units on its own, it has to be programmed properly. GPU-Z may still need to updated for Pascal cards to show correct values, but for now it’s safe to assume that GTX 1080 has at least 160 Texture Units (2560/16 = 160, probably correct) and 64 ROPs (may not be correct).
【随着这次泄露,我们还能确认的就是TMU和ROP的数量。但是现在还不要太鸡冻。GPU-Z不能自己正确计算这些单元数量,所以程序需要更改。GPU-Z可能还需要进一步更新来正确显示帕斯卡核心的数值,但现在可以保守估计GTX1080拥有至少160个材质单元(根据帕斯卡的架构分配,2560/16=160,可能是正确的)和64个光栅单元(可能不对)。